Today we present you a small report on the progress of our Battle of Kuban project. At the moment, work is almost completed on the improved flight models and work on the map of Kuban is also in the final stage. The Hs -29 B-2 ground attack plane will be finished in a couple of weeks. Its flight model and cockpit textures are being finalized and we will be able to present it to you soon. Work on the new shadow technology has been completed and settings for the increased quality has been added to the GUI. We’ve added an even sharper setting recently that allows the cockpit shadows to be even more detailed than what we showed you earlier. Also, the visibility distance of the shadows has been increased to twice as far. Depending on the FOV, the shadow rendering range at the highest setting will exceed the existing one by several times. Of course, this setting is quite demanding on the hardware and is not recommended for VR rendering where performance is paramount, but on high-end video cards and regular screens the FPS is high enough. For less powerful video cards there will be 4 more levels to adjust the shadow quality. You can choose the balance of image quality and performance that’s best for you.
We have also undertaken a very serious and effective effort to improve the visualization of the sea in all ranges - near, middle and far.
Work on the new "Career" mode is also in full swing. At the moment, the programming task is 90% complete and the work on filling this new game mode with content has started. During this work we will be able to create an interesting and fun Career mode for you with some other small technical improvements included.
As the saying goes - a picture is worth a thousand words! So here is a small in-flight video over the Gelendzhik bay in which you can see some features of the Kuban map such as the improved sea visualization, new shadows in the cockpit and some others: