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01.12.2017
Dev blog #181 Today we'll tell you about the creation of the new historical scenario campaign for Battle of Kuban. Unlike previously released 10 Days of Autumn and Blazing Steppe historical campaigns that you can get in our store, this one will be included in the Battle of Kuban and will be available once BoK releases.  
24.11.2017
Dev blog #180 Today we’ll tell you a bit what is our game is based on rather than how it works from the technological point of view - history.   Our community enthusiasts III/JG2_Gustav05 and I./ZG1_Panzerbar were making official skins for Bf 109G-6 for several weeks. Since this Messerschmitt model was the most mass-produced one, there were many possible candidates and their thorough research yielded some interesting ones. These paint schemes are interesting not only on their own but because of the stories tied to these particular aircraft.
17.11.2017
Announcing Battle of Bodenplatte, Flying Circus, Tank Crew and more... Once again, it is our honor and pleasure to announce our current and future plans for the modern IL-2 Sturmovik product line. It has been about fifteen months since we told you about our plans for Battle of Kuban and beyond. Today we make our biggest announcement yet!  
16.11.2017
Dev blog #179 As you may have already noticed, the huge map of Battle of Kuban comes in three seasons (Spring, Summer and Autumn), so there is no winter one. However there are many existing winter maps in our sim, so we had to update the winter landscape quality to match the new map quality level. In the end, after some experiments, we had to remake the chilly skydome, adjust the color palette and contrast to reflect the winter visibility conditions. The existing lighting wasn't bad, but we have found a way to improve its quality and make it even more realistic to get more contrast, bluish shadows which are characteristic of the chilling weather. The overall color temperature also became colder. All this combined allowed for more 'clean air' and deep visual feel. Of course, it's hard to describe such changes with just words, so please take a look at these comparison screenshots...
03.11.2017
Dev blog #178 Today we'll briefly tell you about two new features. First, in conjunction with increasing the landscape rendering distance, we also increased the clouds rendering distance - they are now visible almost three times further than before. Together with the new gamma and gradient for the skydome we showed you earlier, it gives the sim a significantly new look. For example, the 'feeling of flight' became even more natural at medium and high altitudes and when you fly under the clouds the new perspective is stunning. We also improved the look of cumulus clouds, making them more realistic and diverse; they can also appear at two layers now. It is interesting to note that we were able to recreate one of the real life effects - the Earth projecting its shadow on the opposite to the setting sun part of the sky). As the popular saying goes, one picture is worth a thousand words.