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11.03.2016
Dev blog #125 Today we'll show a bit of Ju 88 A-4. The plane is shaping up and it turns out to be an interesting one. First, it has a rich instruments array. Second, it can carry a huge bomb load, almost as heavy as He 111, but Ju 88 is actually a dive bomber, thus it can deliver its bombs with significantly better accuracy. Third, there are interesting engineering decisions that appear in our sim for a first time, for example, radial radiators positioning around engines or significant armor protecting the gunners. Fourth, this bomber can carry up to 44 50 kg bombs, no other plane in the sim can carry so many. Fifth, unlike He 111 H-6, its turrets are armed with MG-81 belt fed machine guns with high rate of fire that allow a thicker defensive fire curtain.  
11.03.2016
Dev blog #124 Hello everybody!   Another week passed and the release of IL-2 Battle of Moscow is one week closer. We have work to do on the campaign (three more people are working on it at the moment), Moscow region map is almost final so we'll be able to show you the new screenshots of it next week. We also plan to start Ju 88 A-4 beta testing next week, it's a complex plane and we still have to finalize some minor things.   Moreover, official aircraft skins are ready. We presented you the skins for 5 planes in the developer's diary #119 and now we can show you the skins for remaining 5.  
11.03.2016
Dev blog #123 Among other things for the next update 1.108 we're preparing aircraft information that will be accessible for each plane in player profile and in full screen map mode during a flight.    
19.02.2016
Update 1.107b Since Ju-88 A-4 won't be released until early March and we have some issues in the current version we'd like to correct as soon as possible, we decided to publish this intermediate update 1.107b. It brings the following changes and improvements:  
11.02.2016
Dev blog #122 Today we're assembling Ju 88 A-4 cockpit consisting of 4 crew stations. Required animations are being made right now. We plan to have working quick mission mode for Moscow map by the end of this month and start campaign beta-testing in early March.   There is a plenty of work going on Battle of Moscow, but we aren't forgetting about optimizing the sim as the whole. Some old multiplayer bugs are very hard to reproduce on purpose, for example, a bug with bombs or turrets appearing in a wrong place takes up to 100-150 re-spawns to reproduce it. So we need to choose another approach to find its cause - add special logging to the public version of the game and analyse the submitted results. Next week we plan to release 1.107b hotfix that will include many changes and this additional logging to find the cause of this elusive bug.   While the city is effectively a scenery set, its level of detail and accuracy is unprecedented among WWII sims. The city layout of 1941 recreated in the game is historically accurate (different from the modern one), there are major landmarks, all bridges and so on. We can show you some more autumn Moscow map screenshots as well (it is 90% completed).